Card & Tabletop Games Codexery

Warhammer 40,000

A British miniature wargame set in a grimdark far future.

Warhammer 40,000, often shortened to WH40K or 40K, is a British miniature wargame from Games Workshop. It holds the title of the world’s most popular game of its kind, with especially strong popularity in the United Kingdom. The first rulebook came out in September 1987, and the eleventh edition—the current one—was released in June 2026.

Like other miniature wargames, players fight battles using small-scale models of soldiers and vehicles. The playing area is a tabletop battlefield built from model terrain such as buildings, hills, and trees. Players take turns moving their model warriors and engaging the opponent’s forces, resolving combat with dice and basic arithmetic.

The setting is the far future, where a decaying human civilization faces threats from hostile aliens and supernatural beings. The models include humans, aliens, and monstrous creatures armed with futuristic weapons and supernatural powers. The fictional universe has been expanded through many novels published by Black Library, Games Workshop’s publishing arm. Warhammer 40,000 was originally created as a science-fiction counterpart to Warhammer Fantasy Battle, a medieval fantasy wargame from the same company. While the two settings share some themes and characters, they are independent of each other. The game is widely praised for its setting’s tone and depth, and it is regarded as the founding work of the grimdark genre of speculative fiction—the term “grimdark” itself comes from the series’ tagline: “In the grim darkness of the far future, there is only war.”

Numerous spin-off media have emerged from Warhammer 40,000. Games Workshop has produced other tabletop and board games tied to the brand, including *Space Hulk*, *Necromunda*, and *Kill Team*, which adapt the core mechanics to different situations, as well as games like *Battlefleet Gothic*, *Adeptus Titanicus*, and *Warhammer Epic*, which simulate warfare at vastly different scales within the same fictional setting. Through partnerships with Fantasy Flight Games and later Cubicle 7, a line of role-playing games was also released. Video game adaptations include *Dawn of War*, the *Space Marine* series, *Darktide*, and *Warhammer 40,000: Rogue Trader*, among others. The setting has also been adapted into film and animation, such as the 2010 CGI movie *Ultramarines: A Warhammer 40,000 Movie* and several animated web series on Games Workshop’s Warhammer+ streaming service.

**Overview (based on the 10th edition rules)**

The rulebooks and miniature models needed to play are copyrighted and sold exclusively by Games Workshop and its subsidiaries. These miniatures, along with dice, measuring tools, glue, and paints, generally cost more than other tabletop games. A new player can expect to spend at least £200 to gather enough materials for a regular game, and tournament armies can cost many times that.

**Miniature models**

Games Workshop sells a wide variety of model kits for Warhammer 40,000, but none are ready to play. Instead, players buy boxes of parts and must assemble and paint the models themselves. Each miniature represents an individual soldier, vehicle, or monster. Most models are made of polystyrene, though low-volume models are made from lead-free pewter or epoxy resin. Games Workshop also sells glue, tools, and acrylic paints. Assembling and painting models is a major part of the hobby, and many customers buy models just to paint and display them. A player might spend weeks preparing a single playable army.

**Playing field**

The current official rulebook recommends a table width of 44 inches (1.1 m), with table length varying by army size. Unlike board games, Warhammer 40,000 has no fixed playing field. Players build their own custom battlefields using modular terrain. Games Workshop sells proprietary terrain, but players often use generic or homemade pieces. The game does not use a grid system (unlike some miniature wargames, such as *BattleTech*), so players measure distances in inches with a tape measure.

**Assembling armies**

All the models a player selects for a match are called an “army.” Players are not limited to fixed, symmetrical setups like in chess. Instead, they choose models from a catalogue of “datasheets” in the rulebooks. Each datasheet corresponds to a specific model and lists its gameplay statistics and allowed attachments. For example, a Tactical Space Marine model has a Move range of 6 inches, a Toughness rating of 4, and a boltgun with a 24-inch range. Both players must declare their chosen models before the match begins, and no new models can be added once play starts. In official tournaments, players must use only Games Workshop’s models, properly assembled to match their army roster. Substitute models are not allowed—for instance, a player wanting an Ork Weirdboy must use the exact Ork Weirdboy model from Games Workshop. “Kitbashed” models, which combine parts from multiple kits to create a unique figure, are occasionally permitted.

type
Miniature wargame
publisher
Games Workshop
setting
Distant future, grimdark science fantasy
tagline_origin
"In the grim darkness of the far future, there is only war"

Lore & Background

The two settings share some themes and characters but are independent of each other. Players enact battles using miniature models of warriors and fighting vehicles on a tabletop battlefield, resolving fights with dice and simple arithmetic. The game's fictional setting has been developed through a large body of novels published by Black Library, Games Workshop's publishing division. The assembly and painting of models is a major aspect of the hobby. The game does not use a grid system; distances are measured in inches with a measuring tape. Players construct their own custom-made battlefield using modular terrain models. Players choose their armies from a catalogue of datasheets, each corresponding to a particular model with gameplay statistics. In official tournaments, only Games Workshop models are permitted, and substitute models are forbidden; 3D-printed miniatures are banned. Kitbashed models are occasionally allowed if they consist of 51-75% Games Workshop plastic and are easily identifiable.

Reader's Guide

The setting of Warhammer 40,000 is a distant future where a stagnant human civilisation is under constant threat from hostile aliens and supernatural creatures, a tone that has been widely praised and is considered foundational to the grimdark genre of speculative fiction. The game itself is a miniature wargame where players enact battles using assembled and painted model warriors and vehicles on a tabletop battlefield, with movement and combat resolved through dice and arithmetic. Players build custom armies from a catalogue of datasheets, each detailing a model’s statistics and equipment, and matches are played on terrain-covered tables without a grid system. The hobby encompasses not only playing but also the significant time and expense of assembling and painting the polystyrene, pewter, or resin models, which Games Workshop sells exclusively. The fictional universe has been extensively developed through novels published by the company’s Black Library imprint. Originally conceived as a sci-fi counterpart to the medieval fantasy wargame Warhammer Fantasy Battle, the two settings remain independent despite sharing some themes. The game’s influence extends beyond tabletop play, having spawned numerous spin-off media including other tabletop games, role-playing games, video games, and animated productions.

Did You Know?

Frequently Asked Questions

What is Warhammer 40,000?

It is a British miniature wargame produced by Games Workshop in which players command armies of painted tiny figures across tabletop battlefields. It is the best-selling miniature wargame in the world and holds a particularly strong following in the United Kingdom.

What is the Warhammer 40,000 setting about?

The universe takes place in a very distant future where a stagnant human civilisation is perpetually threatened by hostile alien species and supernatural entities. The famous tagline, 'In the grim darkness of the far future, there is only war,' captures the relentlessly bleak tone of the lore.

Why is Warhammer 40,000 considered important?

It is widely regarded as the foundational work that defined the grimdark subgenre of speculative fiction. Its influence has spread well beyond the tabletop into novels, video games, and broader pop culture.

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